The History Of Video Games traces its origins back to the birth of computing. The history of computer games spans about thirty years, from the birth of the home computer to the present. The History Of Video Games presents a multi-faceted look at the fascinating history of video games from their beginnings as a simple hobby to a multi-million dollar industry. In the book, author Douglas Fields explains how personal computers changed the way people experience fun and entertainment. Today’s Personal Computer technology is even more powerful than those that were first introduced on the market decades ago. The History Of Video Games provides insight not only into the history of personal computer systems, but also into the rapidly changing world of the internet.
The origin of video games can be traced back to the late 1970s, when the Atari began offering game consoles for rent and sale. The history of gaming goes hand-in-hand with advancements in personal computer hardware and software. As more people began to use computers for gaming, a new genre of games emerged – platform games. The history of video gaming continues today, and it is the PC that is the driving force behind many of the changes. However, the development of PC games has been accompanied by an explosion in the creation of online and Internet games. It has been said that within ten years of the release of the first home computer game system, there were already tens of millions of people playing online games.
In The History Of Video Games, author Douglas Fields delves further into the history of online gaming and what has brought it to the forefront of online gaming culture. The first generation of PC gamers came together in what was called the “clan” format. A player would belong to a clan and compete with other members for the goal of becoming the best. The clans helped to forge a sort of community within the gaming world, giving a voice to the common man. “Clans” still play an important role in online gaming today.
The evolution of video game culture continued with the rise of the PC, and the launch of the “World Of Warcraft” expansion pack on the then popular Warcraft III: Reign of Giants. This new expansion represented the largest change to the history of gaming. Players were now able to enter World Of Warcraft not only as part of a group, but also as a leader. “Masters” were able to command their fellow gamers to follow their lead, and help them achieve the result they desire most of the time.
Following the release of World Of Warcraft, another major change to the history of gaming took place with the rise of online role playing games or RPGs. Online RPGs are a specialized type of massively multiplayer online role playing game, or MMORPG. This style of game generally follows a single storyline, with hundreds of players simultaneously participating in the action. With the rise of this genre of game, many people started to question whether or not this style of entertainment was a waste of time, and if it was even possible to have a positive effect on society.
Unfortunately, online gaming did have a negative impact on the history of technology and science. Science suffered greatly when video game developers were unable to recreate the complex science fiction environments and battles of traditional RPGs. The main article in this series focuses on how video game culture has changed, and where we are going next. Be sure to read the main article for a complete history of video games, along with an insight into what is coming up in the future. You might also want to check out our other history articles for additional perspectives.